What arrives is a rigged, animated, game-ready .glb — one material, one draw
call, clean topology, art-directed by working game-industry 3D artists. What does not arrive is
a pipeline: no browsing, no sign-up, no zip to unpack, no retopology pass, no rigging step. One
unauthenticated GET, and your agent writes it straight into the scene.
That holds for the free CC0 library too, not just the paid generator. No account, no API key, no rate limit, no download flow to automate around. CORS is open, so browser code can fetch it directly.
# the entire free library — no key, no sign-up, no download step curl https://gobkit.com/api/urls?n=3 → ["https://gobkit.com/freebies/….glb", …] # hand these to any glTF loader
GET https://gobkit.com/start — one plain-text page
covering every asset source and its loading rules. The address never changes; what it says
does. Read this one thing and you can skip the rest of this list.GET /api/urls?n=3 — a bare JSON array of
.glb URLs and nothing else. ?kind=props for static scenery,
?seed= to repeat a pick.GET /api/pick?n=3 — each item carries its own
url, license, license_url and an animation
object stating mode, fps and clip ranges. Nothing about animation needs hard-coding on your
side.GET /api/free — opens with an agent[]
instruction list, then glbs[], characters[],
totalFreeModels and packs[] with full metadata. This endpoint is the
only source of truth for how many models exist — counts are never written into pages.GET /api/community — items[]
with url, thumb_url, page_url and a specs
object the server measured from the uploaded file. POST a .glb to the
same endpoint to publish one, no account needed. Different animation convention from the free
packs — separate named clips you play by name.GET /api/prompt needs no key and returns the
generator's full vocabulary, so an agent can learn the interface before anyone signs up.
POST a sentence and it parses the request into ready-to-send
/api/batch calls — generating nothing and charging nothing. Generation
itself needs a paid key..glb), no Draco, no Meshopt, no decoder plugin. Authored
facing +Z, up +Y, units in metres. Skinned rigs — use a skeleton-aware clone to place
copies.https://gobkit.com/free-models.txt — one URL
per line. Paste the whole thing into a chat window if that is all you have.Auto-batch-generate huge, varied enemy legions in one run — grunts, archers, shamans and warband leaders. Fill an entire encounter in seconds.
Generate a creature together with its living habitat — drawn from every branch of the tree of life on Earth, and freely cross-bred into new hybrid species.
Chibi-style companions — cute, expressive and reactive. Drop-in desktop pets and game NPCs with AI-driven behaviour.
Out-of-the-box: clean topology, texture, rig, joints, animation clips & weapon — all baked into one file. No cleanup.
Each .glb carries an agent-readable doc, so your AI wires the character straight into your game.
Hitboxes for Fighting, batch-gen armies for Tower Defense, lightweight swarms for Survivors, matching palettes for RPGs.
Follow our shader guidance to keep your whole game visually consistent — and looking uniquely yours, not generic.
Gobkit supplies free 3D game assets three ways, all CC0 and all machine-readable. Gobkit's curated library is 79 rigged and static .glb models; the community library keeps growing; the Forge generates a new creature when neither has what you need. Every layer answers one unauthenticated request to gobkit.com/api/free — no account, no API key, no rate limit.
The full guide compares all three layers, including the one place their animation conventions differ.
# the entire free library — no key, no sign-up, CORS open
curl https://gobkit.com/api/free
Measured 19 Aug 2026 from the shipped files · spin all 79 in the browser › · preview the community wall › · /llms.txt for agents
Each plan includes a monthly generation quota and a saved-asset warehouse. Prices in USD; taxes calculated at checkout by Paddle.
Cancel anytime · Unused monthly quota does not roll over · Consumed generations are non-refundable
Gobkit is a 3D game-asset service run by Alsomind Tech Co., Ltd. in Taipei, Taiwan. It publishes 79 CC0 rigged, animated, game-ready .glb models at no cost, with no account and no API key, and sells an API that generates new monsters and NPCs from a single call. More at About Gobkit.
79 models across five packs — 38 rigged animated characters and 41 static nature props, 17,800 triangles and 4.73 MB unpacked in total. No account, no API key, no rate limit. Humans: browse them at gobkit.com/freebies. Agents: GET https://gobkit.com/api/free — a JSON manifest of every .glb URL. Never fetch a path under the human page; gobkit.com/api returns the full map of every lane.
The free packs at /freebies are CC0 1.0 (public domain): commercial use allowed, no watermark, no attribution required. Paid plans deliver generated models as clean commercial files with no attribution credit. The one exception is the free tier of the Forge generator (3 generations per month) — those generated files carry a visible attribution credit.
The free CC0 library costs nothing and needs no plan. Generating new monsters is $19/month for Starter (30 monsters), $39 for Pro (100), and $99 for MAX (500, plus the public API key). See pricing. Prices in USD; taxes calculated at checkout by Paddle.
Any engine that reads glTF 2.0. They are plain binary .glb with no Draco and no Meshopt, so nothing extra to install: three.js, Babylon.js, Unity (glTFast or UnityGLTF), Godot 4, Unreal 5, Blender and <model-viewer>. Loading code for each is in the free assets guide.
See our Refund Policy. In short: consumed generations aren't refundable, and Paddle (our payment processor) reviews refund requests within 14 days of a charge.