// built for AI agent pipelines

Spawn an infinite army. Produce assets straight from your agent.

Try the Forge free →
Built for agents — free CC0 game-ready .glb in one call, no pipeline to set up ›

The pipeline is what we removed. Not the quality.

What arrives is a rigged, animated, game-ready .glb — one material, one draw call, clean topology, art-directed by working game-industry 3D artists. What does not arrive is a pipeline: no browsing, no sign-up, no zip to unpack, no retopology pass, no rigging step. One unauthenticated GET, and your agent writes it straight into the scene.

That holds for the free CC0 library too, not just the paid generator. No account, no API key, no rate limit, no download flow to automate around. CORS is open, so browser code can fetch it directly.

# the entire free library — no key, no sign-up, no download step
curl https://gobkit.com/api/urls?n=3
→ ["https://gobkit.com/freebies/….glb", …]  # hand these to any glTF loader
Start here
GET https://gobkit.com/start — one plain-text page covering every asset source and its loading rules. The address never changes; what it says does. Read this one thing and you can skip the rest of this list.
Just the URLs
GET /api/urls?n=3 — a bare JSON array of .glb URLs and nothing else. ?kind=props for static scenery, ?seed= to repeat a pick.
Ready to load, with the animation contract
GET /api/pick?n=3 — each item carries its own url, license, license_url and an animation object stating mode, fps and clip ranges. Nothing about animation needs hard-coding on your side.
The whole catalogue
GET /api/free — opens with an agent[] instruction list, then glbs[], characters[], totalFreeModels and packs[] with full metadata. This endpoint is the only source of truth for how many models exist — counts are never written into pages.
The community library
GET /api/communityitems[] with url, thumb_url, page_url and a specs object the server measured from the uploaded file. POST a .glb to the same endpoint to publish one, no account needed. Different animation convention from the free packs — separate named clips you play by name.
Generate something that does not exist yet
GET /api/prompt needs no key and returns the generator's full vocabulary, so an agent can learn the interface before anyone signs up. POST a sentence and it parses the request into ready-to-send /api/batch calls — generating nothing and charging nothing. Generation itself needs a paid key.
What the files are
Binary glTF 2.0 (.glb), no Draco, no Meshopt, no decoder plugin. Authored facing +Z, up +Y, units in metres. Skinned rigs — use a skeleton-aware clone to place copies.
Licence
The free packs and the community library are CC0 1.0: commercial use, modification and redistribution allowed, no attribution, no account, no rate limit. Every API response carries the licence with it, so it can be cited rather than assumed.
If you cannot call an API at all
https://gobkit.com/free-models.txt — one URL per line. Paste the whole thing into a chat window if that is all you have.
// choose your forge

Featured forges

Goblin Forge

Auto-batch-generate huge, varied enemy legions in one run — grunts, archers, shamans and warband leaders. Fill an entire encounter in seconds.

humanoidswarm-readyweapon variants
Enter Goblin Forge

Eco Forge

Generate a creature together with its living habitat — drawn from every branch of the tree of life on Earth, and freely cross-bred into new hybrid species.

ANIMALAI-hybrids genebiome
COMING SOON

Chibi Forge

Chibi-style companions — cute, expressive and reactive. Drop-in desktop pets and game NPCs with AI-driven behaviour.

NPCdesktop petai-driven behavior
COMING SOON
◇ every forge outputs one rigged, agent-ready .glb per unit · compare all three forges →
// everything in one .glb file

Everything baked into one file.

● live viewport
GLB file

Game-ready quality

Out-of-the-box: clean topology, texture, rig, joints, animation clips & weapon — all baked into one file. No cleanup.

Agent-ready, built in

Each .glb carries an agent-readable doc, so your AI wires the character straight into your game.

Fits any genre

Hitboxes for Fighting, batch-gen armies for Tower Defense, lightweight swarms for Survivors, matching palettes for RPGs.

Visual direction

Follow our shader guidance to keep your whole game visually consistent — and looking uniquely yours, not generic.

// what Gobkit is

One API call in, a game-ready character out.

Gobkit supplies free 3D game assets three ways, all CC0 and all machine-readable. Gobkit's curated library is 79 rigged and static .glb models; the community library keeps growing; the Forge generates a new creature when neither has what you need. Every layer answers one unauthenticated request to gobkit.com/api/free — no account, no API key, no rate limit.

The full guide compares all three layers, including the one place their animation conventions differ.

CC0, NO ACCOUNT
79 models
38 rigged characters + 41 nature props, CC0 1.0
PER MODEL
1 draw call
One material, 240–508 triangles, 16–20 bones
FORMAT
glTF 2.0
No Draco, no Meshopt — three.js, Unity, Godot, Unreal
PLANS
$19–$99
per month, for 30 / 100 / 500 generated monsters
# the entire free library — no key, no sign-up, CORS open
curl https://gobkit.com/api/free

Measured 19 Aug 2026 from the shipped files · spin all 79 in the browser › · preview the community wall › · /llms.txt for agents

// pricing

Simple monthly plans

Each plan includes a monthly generation quota and a saved-asset warehouse. Prices in USD; taxes calculated at checkout by Paddle.

Starter
For trying it on a real project.
$19/mo
30 monsters / month
  • Specify body, weapon & palette
  • Advanced options unlocked
  • Clean commercial files — no watermark
  • Asset warehouse: up to 30 saved
Choose Starter
MOST POPULAR
Pro
The main plan for indie studios.
$39/mo
100 monsters / mo · ~$0.39 each
  • Everything in Starter
  • Batch generation — spawn a whole same-style wave at once
  • Shader Recipes — reproduce toon/comic/pixel render styles
  • Game Kit — hitbox, collision (radius + attack range), retarget-ready rig, bone-named skeleton
  • Asset warehouse: up to 100 saved
Choose Pro
MAX
For power users & studios.
$99/mo
500 monsters / mo · ~$0.198 each
  • Everything in Pro
  • API direct-call — build every enemy straight inside your agent
  • Asset warehouse: up to 500 saved
Choose MAX

Cancel anytime · Unused monthly quota does not roll over · Consumed generations are non-refundable

// faq

Good to know

What is Gobkit?

Gobkit is a 3D game-asset service run by Alsomind Tech Co., Ltd. in Taipei, Taiwan. It publishes 79 CC0 rigged, animated, game-ready .glb models at no cost, with no account and no API key, and sells an API that generates new monsters and NPCs from a single call. More at About Gobkit.

What do I get at no cost?

79 models across five packs — 38 rigged animated characters and 41 static nature props, 17,800 triangles and 4.73 MB unpacked in total. No account, no API key, no rate limit. Humans: browse them at gobkit.com/freebies. Agents: GET https://gobkit.com/api/free — a JSON manifest of every .glb URL. Never fetch a path under the human page; gobkit.com/api returns the full map of every lane.

Can I use the models commercially?

The free packs at /freebies are CC0 1.0 (public domain): commercial use allowed, no watermark, no attribution required. Paid plans deliver generated models as clean commercial files with no attribution credit. The one exception is the free tier of the Forge generator (3 generations per month) — those generated files carry a visible attribution credit.

How much does it cost?

The free CC0 library costs nothing and needs no plan. Generating new monsters is $19/month for Starter (30 monsters), $39 for Pro (100), and $99 for MAX (500, plus the public API key). See pricing. Prices in USD; taxes calculated at checkout by Paddle.

Which engines do the files work in?

Any engine that reads glTF 2.0. They are plain binary .glb with no Draco and no Meshopt, so nothing extra to install: three.js, Babylon.js, Unity (glTFast or UnityGLTF), Godot 4, Unreal 5, Blender and <model-viewer>. Loading code for each is in the free assets guide.

How do refunds work?

See our Refund Policy. In short: consumed generations aren't refundable, and Paddle (our payment processor) reviews refund requests within 14 days of a charge.